One issue I have with the Alembic exporter itself, is that it doesn’t come with an importer. To this end GoFigure provides better key framing tools with keyMate and introduces a graph editor with graphMate. So for those who are wanting the most out of Genesis, Victoria, Michael and Alembic, more animation tools might be called for. So in this situation the usefulness of the new Alembic exporter is somewhat limited to all those that have anything less than godlike patience (and then that really depends on which gods we are talking about). The only problem then is that the default animations tools in DAZ Studio are very primitive and frustrating to work with. For the adventurous and/or skilled the figures can be re-rigged, if necessary. Yes, this does result in some lost flexibility in the program these files are imported into, but for many situation this is perfectly reasonable, and saves much time. The extent of the problems with these file formats varies a lot depending on programs used for export/import.Alembic sidesteps these issues by baking the geometry. In many situations Collada and FBX produce unpredictable results, and sometimes a huge damn mess, which can take a lot of time and effort to fix. In this way Alembic is sort of like working with an animated. Instead Alembic exports vertices data from a scene, baking morphs, animation, and the influence of weight maps. It differs from formats like Collada and FBX in that it does not export rigging and morph data. It allows users to export/import geometry, complete with animation. This is a very cool development for animators and enthusiasts who want to make full use of DAZ Figures like Victoria 6 and Michael 6 etc with other 3D software and render engines.Īlembic is an open source file format developed by Lucasfilm and Imageworks.
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